MARTIN CAINE
ROBERT OTTONE
CHRIS WALKER
Martin founded Retroburn Game Studios in early 2009 in an effort to form a collaboration of amateur developers, artists and musicians to create small scale games, with a view to break into the games industry.

Martin is also the Lead Developer on all Retroburn Game Studios projects and oversees the creation of all games.
Robert is a freelance writer and editor from Long Island, NY. As an award-winning playwright and screenwriter, Robert's works have been performed on both coasts of the continental United States.

Most recently, game design has been dominating his time, working on various Xbox Live Indie Games, as well as developing an original IP with a partner.
Chris is a musician, composer and multi-instrumentalist with a specialism in the guitar. He graduated with an honours degree in Popular and World Music from Leeds University in 2007.

Chris has worked on the soundtracks for a number of our games and created the entire soundtrack for Ultra Pool.
 
 
 
NEIL SUTCLIFFE
JENNY PEERS
ANDRE SILVA
Neil specialises in both graphics design and sound. He has studied a foundation degree at the University for Sound Engineering & Design and is capable of recording and mixing audio in his home studio. He has done design work including websites and advertisements.

Neil generally creates all of the promotional art work for our games including box art and game logos.
Jen is currently a student studying computer games design at the University Of Wales, Newport. She has always had a strong interest in art and longs to become a concept artist for the games industry.

Jen has worked on early concepts for some of our games and will soon begin creating models as she is learning to use Autodesk Maya.
Andre is a Brazilian Graduate Game Designer/Artist who has aspirations of becoming a professional artist and game designer. He is currently working as a QA Tester for a games company whilst working on side project to build up his experience.

Andre, along with Jenny Peers are currently working on Thread Bear, which won Best of Welsh Graduate Design 2011 at The Cardiff Design Festival 2011.
 
 
 
ADAM SCOURFIELD
RICO HOTTEWITZSCH
LINUS THORELLI
With over 15 years of experience in the entertainment Industry, Adam specializes in composition and sound design for all new media productions.

In 2008, Adam started his own production facility: WHITESOUND creating music and sound for film, theatre, TV and corporate marketing.
Rico is a 20 year old student from Germany who enjoys creating game related 3d art in his freetime. In the past he has created many maps for games such as Unreal Tournament and Command and Conquer Generals. In 2006 he started to teach self-learning 3D Studio Max and Photoshop and soon began to specialize in creating vehicle models. He has created dozens of vehicles and other elements for games like GTA SA, GTA IV, Mafia, Need for Speed and World Racing.
Linus is a novice 3D artist living in Sweden who dreams of working on working in the games industry. He graduated from Digital Graphics at Nackademin in the summer of 2009.

His tools of the trade are mostly Maya and Photoshop, although he has tried out a few others like ZBrush and 3Dstudio max.
 
 
 
EDUARDO TIEXIERA
JOHANNES SAARI
OSCAR HASENGRUBER
Eduardo is a professional 3D artist from Brazil. He works daily as a VFX Artist at GPM, but his goal is to become a great artist in the 3D Market.

Eduardo has created models for one of our 3D racing games, Positron.
Johannes is a self-taught 3D artist from Finland. He has been modelling actively for over 5 years and recently began a career as a freelance 3D artist. He specializes in vehicle modelling and primarily works with 3D Studio Max and Photoshop.

Johannes has created vehicle models for some of our 3D racing projects.
Oscar was born in Paraguay in South America, he's a self-taught 3D artist with particularly strong interests in games 3D desing and programming.

Oscar first began learning 3D design in 2006 and has now been creating professional architectural visualizations for over 2 years.
 
 
 
TIANYU WANG
LAURA CAINE
GRAHAM JONES
Tianyu is an undergraduate at ILIS studying Game Art and. Becoming a game designer has been his dream job since he played his first online video game.

Tianyu has experience working with many forms of digital and hand-drawn art. He is currently working as a 3D Artist, Graphic Designer, and Concept Artist in his free time.
Laura is an amateur 3D modeller who is wanting to work with other modellers and developers on game projects to gain experience and improve her skills.

Laura is a full time mum and feels that modelling in her spare time is a good way of working at home while still taking care of her children.
Graham studied Game Art and Design at University and has worked on an independent television production made for pre-school children.

He has many years of experience using Maya and hopes to improve his skills by creating models for our games.
 
 
 
JUSTIN FLOYD
MARK PILKINGTON
EMIL JOHANSSON
Justin is a professional designer, illustrator and aspiring game developer from Wilmington, NC.

He has extensive experience working with Adobe's graphics tools and is currently creating levels for a new game we're developing for children.
Mark Pilkington spent 5 years working for an award winning games developer and movie special effects company in Newcastle working on games like 'Big Muther Truckers' and 'PDC World Championship Darts' developing these titles for PSP, WII and Xbox 360.

Mark has worked on a number of 3D models for our pool game, Ultra Pool.
Emil is a Swedish artist who has aspirations of becoming a professional artist and game designer. He is currently building up his portfolio while gaining more experience and self confidence in his art.

Emil has worked on a number of pieces of concept art for our games which have been directly used by our modellers.
 
 
 
RICHARD BOOTH
SIMON CAINE
Richard is an aspiring computer game programmer who graduated with an honours degree in maths and computer science from the University of Manchester.

He is currently spending all his free time consolidating, developing and expanding on his programming skills and is using those skills to help develop a future game for Retroburn Games Studio.
Simon is a composer and musician from Wakefield in England. He is involved with a number of bands in which he plays guitar, aswell as writing many of their songs.

Simon is currently working on the soundtrack for our DBP 2011 entry, Critical Strike.
 
 
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